AI agents. Now for 3D.
Marble Voyage turns a plain text prompt into a production-ready 3D asset in minutes, built for game studios, product designers, and…
Your ideas, rendered in three…Designed for solo creators and hobbyists. Includes 200 generation credits per month, exports to GLB, OBJ, and STL, and…
Built for freelancers and small studios. Includes 1,000 generation credits per month, all export formats including FBX…
For teams of up to ten. Includes 5,000 shared generation credits, team project folders, comment and approval…
Services
Start building in 3D today.
20 free credits, no credit card required. Your first model in under two minutes.
Contact usNews & Announcements
- 012026-08-19
Generating anime-style 3D assets for Japanese indie games
Anime-style 3D is a specific aesthetic with specific technical requirements: hard-edge outlines,…
- 022026-07-15
How to use text-to-3D for game asset production
Generating a 3D asset from a text prompt sounds like a shortcut, but used well it is closer to a…
- 032026-07-01
Image-to-3D for product design and Japanese e-commerce
Japanese e-commerce has been slower to adopt 3D product previews than some other markets, partly…
What Marble Voyage Does
Text-to-3D Generation
Type a description in English or Japanese and receive a fully textured, UV-mapped mesh within two minutes. The agent handles topology, normal maps, and PBR materials automatically.
Image-to-3D Conversion
Upload a sketch, concept art, or product photo and the agent reconstructs a watertight 3D model ready for rigging or slicing. Works with single-view images.
AI Texture Painting
Generate or repaint surface textures using a natural-language brush. Adjust roughness, metallic channels, and emissive maps without opening a separate DCC tool.
Meet the maker
Daiki Kobayashi studied information engineering at Kyushu University before spending five years as a technical artist at a mid-size game studio in Fukuoka, where he built automated LOD pipelines and shader libraries. In 2022 he left to start Marble Voyage after noticing how much studio time was lost to repetitive asset work that a well-trained model could handle. He spends most mornings reviewing model outputs and writing the weekly changelog, and keeps a small FDM printer on his desk to test STL exports by hand.
support@marblevoyage.comCommon questions
Can I use the 3D models I generate commercially, including in games I sell?
Yes. All assets generated on a paid plan (Pro, Studio, or Enterprise) are yours to use commercially without royalties. Starter plan outputs are for personal and non-commercial use only. The full licence terms are in the Terms of Service linked in the footer.
What file formats can I export to, and are there presets for Unity and Unreal Engine?
Paid plans export to GLB, FBX, OBJ, STL, and USDZ. There are built-in presets for Unity (GLB with correct axis orientation and texture naming), Unreal Engine 5 (FBX with Nanite-friendly poly counts), and Blender. STL exports include a slicer-ready preset for Bambu Lab and Creality machines.